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Tuesday, January 29, 2013

lbluelalice's Sorcerer Guide

Ragnarok Online 2 sorcerer is a very BUSY class. Deal, heal, revive, support, buff... you do it all. Even though you do it all, you always compete for the highest deal spot. Critical hits are your friend, and you find yourself often wishing you were just a support or a dealer, but you have to put up with it. If only you had the int buff and hp buff, you would put wizards and priests out of business. Sorcerer is a class that has many skills that are useful, but happen to have not enough points to invest in all of them.

Skill Build - Attack Sorcerer
(Water Tree)
Cold Bolt 5(M)
Frost Diver 3(M)
Water Arms 1
Summon Aqua 1
Healing Wave 1
Soul Cleaning 1
Meditation 1
Deluge 3

(Wind Tree)
Lightning Bolt 5(M)
Thunderstorm 1
Wind Arms 5(M)
Jupitel Thunder 3(M)
Jupitel Thunder Mastery 3(M)
Foresight 1
Lord of Vermilion 3(M)
Varetyr Spear 5(M)

(Fire Tree)
Fire Bolt 1
Fire Ball 0
Fire Bolt Mastery 0
Fire Arms 0

(Earth Tree)
Earth Arms 1
Soul Binding 3(M)
Rejuvenation 1
Earth Shield 1
Land of Recovery 3


Skill Build - Hybrid Sorcerer
(Water Tree)
Cold Bolt 5(M)
Frost Diver 1
Water Arms 1
Summon Aqua 1
Healing Wave 3*
Soul Cleaning 1
Meditation 1
Deluge 5(M)*

(Wind Tree)
Lightning Bolt 1
Thunderstorm 1
Wind Arms 5(M)
Jupitel Thunder 3(M)
Jupitel Thunder Mastery 3(M)
Foresight 1
Lord of Vermilion 1
Varetyr Spear 5(M)

(Fire Tree)
Fire Bolt 1
Fire Ball 0
Fire Bolt Mastery 0
Fire Arms 0

(Earth Tree)
Earth Arms 1
Soul Binding 3(M)
Rejuvenation 1
Earth Shield 5
Land of Recovery 3*


Skill Build - Heal Sorcerer
(Water Tree)
Cold Bolt 5(M)
Frost Diver 1
Water Arms 1
Summon Aqua 1
Healing Wave 5(M)
Soul Cleaning 1
Meditation 1* (4 is recommended)
Deluge 5(M)

(Wind Tree)
Lightning Bolt 1
Thunderstorm 1
Wind Arms 5(M)* (Either Earth Arms or Wind Arms)
Jupitel Thunder 3(M)
Jupitel Thunder Mastery 3(M)
Foresight 0
Lord of Vermilion 0
Varetyr Spear 0

(Fire Tree)
Fire Bolt 1
Fire Ball 0
Fire Bolt Mastery 0
Fire Arms 0

(Earth Tree)
Earth Arms 5(M)* (Either Earth Arms or Wind Arms)
Soul Binding 3(M)
Rejuvenation 1
Earth Shield 5(M)
Land of Recovery 5(M)

Summon Aqua - At first glance, it's just an attacking skill but this is a skill that helps you in mysterious ways. Although it cannot be killed for the 30 seconds it is spawned, it can lure tornadoes and other random targeting skills. Even at level 1, it does decent damage (it works just like a DOT skill that's stack able by multiple sorcerers) while acting as a support skill for luring various unwanted attacks.

Foresight - This is your PvP skill or a skill you use when you are about to go against a boss. Either way a level 1 Foresight does more than enough. Because it allows 3 spells to be casted without cast time, frost diver - jupitel thunder - varetyr spear will take out about any character. (including tanks) Against bosses, three cold bolts are used in succession for a high chance for the wind arms effect and/or jupital thunder mastery effect.

The Attack Sorcerer
This sorcerer is built for taking out minions and mobbing. When paired with a wizard with frost nova, this sorcerer are untouchable. This sorcerer is rare due to the emphasis of both earth shield and deluge.

Frost Diver + Lightning Bolt (+ Varetyr Spear) - This will melt any enemy that can be frozen. There are certain enemies that explode when in contact and the radius of explosion differs, some only damaging those touching while some killing off half of the battlefield. Frost diver stops such explosions, and with lighting bolt (and with the help of varetyr spear) should be able to take down such enemies before they cause any trouble. Additionally, frost diver + lightning bolt with wind arms effect + critical can hit up to 2500 and frost diver + jupitel thunder with wind arms effect + critical can hit up to 10000.

Lord of Vermilion - This is paired with with the wizard's frost nova spell. Although it does only 34% lightning damage, it would be 68% with the wizard's frost nova spell or the effect of wind arms, and even higher with critical attacks.

Earth Shield vs Deluge
Many people interchange these two spells, but they never go for both due to the lack of skill points. However most go for deluge as it is more frequently needed in parties, and the responsibility of earth shield is thrown to the next sorcerer in line.

The Hybrid Sorcerer
This is the most common sorcerer build. It literally does it all: heal, revive, attack, buff. However, the hybrid sorcerer finds itself wanting even one or two more points no matter how they try to change it.

Land of Recovery vs Deluge vs Healing Wave
This I usually leave for personal choice but to do the recent patches I want to recommend deluge. Although a Hybrid can't heal close to a priest, it is usually found healing in tough situations and land of recovery is used nonstop. At best, it might be able to heal 2nd tank. No matter how good you might be at healing, I find it no use when a sorcerer is on the ground dead. Being a Hybrid sorcerer myself, I can tell you that your main job is not healing or attacking, or even reviving or buffing people, but staying alive.

The Heal Sorcerer
If you're going for this build... please don't argue with priests. Priests do get angry when seeing healing levels that are on par with them, but do hold back. Those who play as priests explained it as "graduating medical school to find someone who barely graduated high school in the same profession." Please don't get offended. Priests hunt with level 1 holy light until they hit level 50 while heal sorcerers use level 5 cold bolts and level 3 jupitel thunder. Although heal sorcerers lack a few buffs, it acts a little too well as a healer.

Meditation - This is one of the spells that make you think. Priests also have a very similar skill but it is left at 1 because the base healing for priests are so high, it is unneeded. However, sorcerers have fast but low healing which would make meditation much more valuable than those of priests.

Rejuvination - Although cast time should be "instant" the actions say otherwise. It has so much unneeded movement that during one use of rejuvenation, healing wave would have done just as much or even more, especially when using wind arms.

Wind Arms vs Earth Arms
Those who use Earth Arms say that those who use Wind Arms seem better at healing, and vice versa. I too cannot tell the difference between the two, so personally I would go for Wind Arms because it also helps cold bolt and jupitel thunder, but if Earth Arms which naturally gives DOT healing as well as higher healing from Land of Recovery, feel free to go for that one. There are even people who put no points in Meditation and only four in cold bolt, and ended up mastering both Wind Arms and Earth Arms.

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